UBC Masters Student
Prior to leading the creative and development tasks on Future Delta 2, Nick worked with CALP to create 3D climate change adaptation and mitigation visualizations. He received his bachelor’s degree in Materials Science and Engineering from the Massachusetts Institute of Technology in 2000. Since graduating, he has worked professionally for nearly a decade as a Level Designer at top PC and console video game development studios including Ubisoft and Rockstar Games. Nick is currently a masters student at the University of British Columbia in the School of Architecture and Landscape Architecture.